Friday, July 6, 2012

A Primer to Commission work - Introduction (and an enraged golfer)

I'm no stranger to creating artwork for hire. Even as early as third grade I was hanging my little shingle to make doodles for money or snacks, finding myself able to doodle popular cartoon characters with a modicum of skill. Naturally, school authorities were quick to chastise and forbid me from doing it. At home the environment was no friendlier to my artistic dabblings, often being laughed at or informed that art is a starving fool's errand.

It took a long time, almost at the end of junior high that my interest for drawing cartoons was rekindled thanks to a new exposure to the American comics industry through comic book shops that opened in Mexico, specifically the vast amounts of independent, self-published comics, as I mentioned before. And only a couple years later, the Internet happened to me, making it possible to measure my skills and concepts with those of other amateurish content creators. I sucked at art (yes, even more), but the positive feedback I got gave me the drive to continue. And one of those incentives was being asked to make art for others, for a fee.

In the art world, a 'Commission' is artwork produced for some form of payment at the request of someone. It is a type of work-for-hire, and thus it is imperative for the artist and commissioner to be clear as to what is being paid for, like with any contract work. Sadly, due to their often informal nature, commissions can be an ordeal for an artist who doesn't think ahead a little. Some salient areas that require attention are:

  • Pricing of your work-time
  • Design work
  • Ownership and distribution rights of designs, concepts and ideas
  • Amount of reasonable revisions and changes to proposed concepts
  • Timeline for delivery
  • Technique, finish and intricacy of detail

I'll write a little about each of these areas in future posts. In the meantime, here's one of my recent commissions. I hear from golfers that having your ball land right next to a tree is quite infuriating...

 

Sunday, July 1, 2012

Daily Disney Doodles

I've been reading Rad Sechrist's How-To blog (http://radhowto.blogspot.com/), since I've been working to get better at drawing quickly and clearly for storyboarding. One of the exercises that he mentions is making copies from screencaps of classic Disney movies, since the quality of their draftsmanship is unquestionable. Copying from the masters is an exercise suggested for any medium.

I'd never understood the point of doing this, but Rad explains in a way that I finally understood-- while you copy from what's good while paying attention to the foundations, you learn a right way to do things that you may not have come up with on your own, like ways to draw hands, folds, eyes and noses, while paying attention to underlying structure, flow and overall design.

Perhaps now, after a year of figure drawing and other art foundations at Sheridan, I am able to see these better than before and that's why it makes sense to me now.

Here are a few I've been doing. Of course I had to start with a couple with one of my favorite Disney movies of all time, Great Mouse Detective.

Basil, Ratigan and Mr. Flaversham are (c) Disney. All these are copying (not tracing) from screencaps at http://disneyscreencaps.com

Monday, June 18, 2012

Faces

Characters2011-2012-checkerboard
The faces behind the silhouettes.

Friday, June 8, 2012

Silhouetting

Over the past year I created a ton of characters. These are the 22 that I find the most interesting.

Silhouetting your characters is a good way to find out if you're doing 'too much of the same thing'-- palette swaps and hairstyle variations don't make for much character diversity if they all have the same body type or attitude.

Can you tell what these characters are about just from these poses?

Characters2011-2012-checkerboard-silh

Thursday, June 7, 2012

And updated Demo Reel - Spring 2012

I also made a couple new things and updated my Demo Reel for spring 2012. It's a good habit to keep it updated--- you never know who may be watching!

Friday, June 1, 2012

Updated Portfolio!

Priceless: Updating your portfolio and realizing anything you can do today is 100x better than what was in it before.

Check it: http://munir.carbonmade.com

Thursday, April 5, 2012